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The NASA WorldWind Javascript SDK (WebWW) includes the library and examples for creating geo-browser web applications and for embedding a 3D globe in HTML5 web pages.
Package geom implements efficient geometry types for geospatial applications.
RPG game action-adventure MMO built with Godot and Rust.
A 3D reference project and tech demo for the Bevy Engine
converter that creates three-dimensional models of the world from OpenStreetMap data
one sentence generates any graph
Vue.js components rendering 3D WebGL graphics reactively with three.js
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
The open-source tool for creating 3D models
Heightmap meshing utility.
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
3D Graphics Library for Ruby.
3D Extension Library for raylib
A free and open 3D game engine written in D.
A 3D RTS game implemented in Rust.
:video_game: Open Source teleportation based first person puzzle-platformer
A platform for computing and creating applications.
High-performance Vulkan driver with automated resource management and execution
3d transformation gizmo
C++ header-only graphing and data visualization with Modern OpenGL
Satellite Stereo Pipeline
Cross-platform C++ 2D / 3D game engine.
Basic first-person fly camera for the Bevy game engine
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
TrenchBroom integration, .map, and .bsp loading for Bevy
Visual Docker dashboard with a 3D dependency graph, live metrics, logs, terminal, and container actions
A "proof-of-concept" tool for converting PLATEAU's 3D city models (CityGML) of Japan into various geospatial formats like 3D Tiles 1.1, MVT, and GeoPackage.
A Rust port of the Earcut polygon triangulation library
Conversion between geodetic (geographic) coordinates and geocentric (cartesian) coordinates in Rust