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A Vue component for create a tiny pagination with Flexbox
A multi-provider AI coding agent with the persona of a Tech-Priest
A FastMCP server for interacting with the Cal.com API. This enables LLMs to manage event types, create bookings, and access Cal.com scheduling data programmatically.
zsh plugin that runs `ls` and `git status` after chpwd
Open infrastructure for AI agents to discover and pay each other
No description.
一款全新的英雄联盟(LOL)助手软件.............. A bran-new League of Legends assistant software, a replacement for WeGame.
Trust metadata for AI agents — a stamp costs ~15 tokens, re-verifying costs 15,000. Agents stamp what they verify; the next agent runs 'akf check' and builds on it. pip install akf
Explore and analyze biological sequence data
A tool for de-noising raster digital elevation models
Chessmata: chess game for humans and AI agents
No description.
A free cross-platform mobile app for tracking scores and rules in board games. Board Buddy simplifies gameplay by helping you keep track of scores and key points, so you can focus on the game itself and socializing with friends
Lionclaw is a local control plane for AI coding agents. It runs AI agents as durable, auditable workers with explicit state, skills, channels, schedules, and bounded permissions.
Simple CoreData wrapper to ease operations
✅ Lightweight validation for Vue — just 40 lines of code
Security and code-quality ESLint plugins — 477 rules across 30 packages: 272 security rules mapped to CWE + OWASP, 107 quality, 98 React/a11y. ESLint 8.40/9/10 + Oxlint. The lint layer AI-generated code needs.
A Pharo driver for MongoDB
Godot plugin for easy-to-use dynamic translation of text & other variables.
Rust embedded-hal inter-version compatibility layer
Small tool to create your postgresql backups on regular bases and upload them to S3
PortAudio module for godot
You pick the model per task, with review, evidence, and a PR at the end.
:fire: Canvas based HTML5 game where a player has to extinguish fire on trees using his magical water tank in order to save the Burning Forest.
simple raytracer in zig
A TypeScript 2D physics game using p2.js and Pixi.js
ARM64 Type-1 bare-metal hypervisor in Rust (no_std) — boots Linux at EL1, FF-A v1.1 SPMC at S-EL2, pKVM integration
Simply highlight items for your tutorial walkthrough, written in Swift
time range expression in cron style
Generic double-ended heap (min-max heap) for Go — O(1) min and max, O(log n) push/pop