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fractilegames/godot-gles2-debanding-material

Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

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Latest capture 2026-10-20 09:41

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Metadata

Language
GLSL
License
MIT
Default branch
main
Created
2021-01-16
First commit
2021-01-16
Last pushed
2022-01-04
GitHub updated
2026-10-04
Last synced
2026-10-20 09:41
Stack scanned
2026-10-20 09:41
Archived
No

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