CoplayDev/unity-mcp
Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Remote-control Unity Editor from any AI IDE — 62 tools including AI-powered profiling & light probes. File-based IPC, zero dependencies.
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Latest capture 2026-09-10 03:10
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Agent instructions and tool configuration found in this repository.
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Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
A middleware to provide an openAI compatible endpoint that can call MCP tools
AI automation skills specifically designed for Unity
Protocol-agnostic CesiumJS AI control runtime for MCP, WebMCP, function calling, and browser agents.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.