Arnklit/Waterways
A tool to generate river meshes with flow and foam maps based on bezier curves.
No description.
Appears on
Quick read
Latest capture 2026-10-20 09:51
Archive status reflects the last catalog sync, not a maintenance assessment. Check recent releases, issue responses, and fit for your project with the repository shortlisting checklist.
0 paths
Agent instructions and tool configuration found in this repository.
No config files detected.
1 observed capture since 2026-10-20. Observed captures are shown by default.
Stars from first capture 0
Observed captures only
All tracked data
Observed snapshots
Observed snapshots
Nearest indexed repositories by embedding similarity.
A tool to generate river meshes with flow and foam maps based on bezier curves.
Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"
Voxel plugin for the Godot 3!
Voxel module for Godot Engine
A real-time procedural snow rendering demo built with WebGPU, Babylon.js and hand-written WGSL. Features GPU-generated terrain, snow deformation, procedural characters, cloth, surf wakes, water spells, atmosphere and post-processing—without textures, meshes, HDRIs or animation assets.
:memo: a list of graphic programming resources