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A fun 3D Kinematic Character Controller for Bevy
An inverse kinematics plugin for the Bevy engine
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
A sprouting integration of the Firewheel audio engine
Bevy UI styling using CSS
TrenchBroom integration, .map, and .bsp loading for Bevy
Immediate mode UI library for Bevy, simple and extensible.
A save/load framework for Bevy game engine.
Iced integration for Bevy
A simple and incomplete SVG drawer for the Bevy engine.
Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives
A malleable engine built on interoperable standards.
A minimalist starter for bevy and rust
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
Hierachical Pathfinding for Bevy
A Bevy plugin for easily animating 2D and 3D sprites
A Bevy helper to easily manage resources that need to persist across game sessions.
Bevy plugin for a simple single-line text input widget.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A camera controller for editors and CAD
A third person camera crate written for Bevy.
A 3D sandbox for simulating planetary orbits made with Bevy
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A third person camera crate written for Bevy.
A simple, configurable, blazingly fast noise library built for and with Bevy.
Data-driven content generation for Bevy
Bevy Inspector Visual Studio Code Extension
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.