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A small C# game framework
🎨 The Ruby 2D gem
Vue.js components rendering 3D WebGL graphics reactively with three.js
C++ bindings/wrapper for SDL2
Flipper Zero Custom animations, profile and passport pictures by Kuronons
easy to use mac osx image editing application for the rest of us
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
3D Extension Library for raylib
Grammar of Graphics for Kotlin
Framepacing and framelimiting for Bevy
A platform for computing and creating applications.
Linear algebra library for games and real-time graphics.
C++ header-only graphing and data visualization with Modern OpenGL
Universal graphical hook for Windows apps.
A small anti-aliased hardware-accelerated vector graphics library
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Application framework based on OpenGL ES 2.0. Runs on desktop machines, Android phones and the web
Introductory guide to the art and science of data visualisation. Insights, advice, and examples (with code) to make data outputs more readable, accessible, and impactful.
Follow the Learn-OpenGL book using Zig
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Pubg Mobile Emulator Gameloop Memory Hacking C++ Source Code. Ex: Name, Cords, Bones, Weapons, Items, Box, Drop, Aimbot etc.
Experimental 3D rendering engine
A Rust port of the Earcut polygon triangulation library
Toying with vulkan and zig
Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results.