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Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
Wasm video filter booth app written in Rust
An open-source flight simulator made in Rust with the Bevy game engine.
Zig codes for the famous public project 《Hello, Algorithm》|《 Hello,算法 》 about data structures and algorithms.
Geocoding library for Rust.
Lossless storage and search for AI agent sessions, across every agentic client.
Transform interpolation for fixed timesteps for the Bevy game engine.
Allows you to use coroutine in Bevy
A cross-platform rust no-std library for verifying and extracting signature information from PE files.
🦀 Open-source alternative to Claude Code, built from scratch in Rust. Agentic coding CLI — thinks, plans, and executes with any LLM. Compatible with Claude Code workflows.
A rust library for financial data analysis
Managing transit data with Rust
An extra set of tools for managing Supabase projects going beyond the possibilities of regular Supabase CLI
Running a Bevy app in a Web Worker and interacting with HTML elements and the Bevy engine.
Access raw pixel data from a video feed using Rust and WebAssembly
Hardware abstract layer (HAL) `embedded-hal` for RISC-V microcontroller GD32VF103 in Rust. Contributions welcomed!
P2P platform for publishing content, self-hosting, decentralized curation, and more.
:hourglass: A framework independent animation library for rust, works nicely with Iced and the others
A Rust implementation of the Polylabel algorithm, with FFI.
The missing context layer for AI-assisted refactoring
A Rust port of the Earcut polygon triangulation library
:gear: A Rust library for reading and writing WARC files
An ASCII game built in rust in loving memory of the 1984 hit BEAST
A bevy-based 2D map editor.
The backend for Lodestone, A free, open source server hosting tool for Minecraft and other multiplayers
Rust read/write support for well-known text (WKT)
Unified observability for logs, metrics and traces — low overhead instrumentation (Rust, Unreal Engine 5), OTLP ingestion, SQL analytics on DataFusion over Parquet, presentation through notebooks, Grafana and Python. Self-hosted.
Revault terminal
One platform for publishing cartographic resources from PostGIS.
An open-source flight simulator made in Rust with the Bevy game engine.