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Immediate mode UI library for Bevy, simple and extensible.
A save/load framework for Bevy game engine.
A simple and incomplete SVG drawer for the Bevy engine.
Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives
A malleable engine built on interoperable standards.
A simple tutorial for the Bevy engine
A minimalist starter for bevy and rust
2D particle system with custom material traits. Works well in wasm webgl2 and mobile
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
Hierachical Pathfinding for Bevy
A Bevy plugin for easily animating 2D and 3D sprites
A Bevy helper to easily manage resources that need to persist across game sessions.
Bevy plugin for a simple single-line text input widget.
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A camera controller for editors and CAD
A 3D sandbox for simulating planetary orbits made with Bevy
A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.
A third person camera crate written for Bevy.
A simple, configurable, blazingly fast noise library built for and with Bevy.
Data-driven content generation for Bevy
Bevy Inspector Visual Studio Code Extension
material ui library for bevy ui
Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, and Doppler effects.
A Typing Tower Defense Game for learning Japanese
Wavefront OBJ mesh asset loader plugin for the Bevy engine.
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
A Minecraft-inspired Bevy game
🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.
Action-RPG: a Bevy 0.19 / Rust game — town-building, night sieges, upgrades, bloodline succession
Transform interpolation for fixed timesteps for the Bevy game engine.